--- a/src/engine.c 2020-09-22 23:14:49.105745203 -0000 +++ b/src/engine.c 2020-09-22 23:53:45.862582851 -0000 @@ -47,9 +47,9 @@ byte * engine_search (Pos *); static FILE *engine_fin, *engine_fout; //! Eval fn for white (can be NULL, in which case game_eval will be used for both) -ResultType (*game_eval_white) (Pos *, Player, float *); +extern ResultType (*game_eval_white) (Pos *, Player, float *); //! Eval fn for black (can be NULL, in which case game_eval will be used for both) -ResultType (*game_eval_black) (Pos *, Player, float *); +extern ResultType (*game_eval_black) (Pos *, Player, float *); // FIXME: following 3 extern decls must be removed by refactoring (i.e, move all fns common to client and server to a new file) extern void reset_game_params ();